A direction for every idea.
Different ambitions need different starting points. Explore practical briefs for websites, apps and the work in between.
Something worth making.
A booking space for a local studio. A clear schedule. A calmer day.
Founders
Start with one audience and one problem. Describe the smallest experience that helps someone, then separate the must-haves from the “one day” list.
- Name the user and their first useful action.
- Write down the assumption you most need to test.
- Create a project with a focused, editable brief.
Product teams
Use a project description as a shared starting point: the problem, primary workflow and acceptance criteria. Project records are available; real-time collaboration is not.
- Describe the current workflow before proposing a new one.
- Include empty, loading and error states.
- Keep the first version deliberately small.
Designers
Give your idea a point of view. Explain the visual hierarchy, content and interactions that make the experience specific, not merely attractive.
- Identify what people need to notice first.
- Describe accessible interaction states.
- Use original references and materials you can legally use.
Operations
The most useful tool often starts with the task everyone repeats. Map the people, data and decisions involved before choosing a screen.
- Document the steps you want to simplify.
- Define who can read or change each record.
- List the existing systems; integrations are not yet connected.
Prototyping
A prototype begins with a testable question. Today you can organize a brief and project; interactive generation is still on the roadmap.
- Choose one hypothesis.
- Define the shortest path through the experience.
- Plan how you’ll learn whether it helps.
Give it somewhere to begin.
Your next project starts with a few words.
Start BuildingProject setup available. Generation on the roadmap.